Jonathan DeLeon - Animator | Layout, Crowds, & Tech Artist Navigation
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  • Home
  • Animation
  • Layout
  • Crowds
  • Technical Animator
    • Tech Anim Examples – MG Picker
    • Teaching ChatGPT the Ball Bounce
    • Blender – Bake Duplicate Tool – Python
    • Maya Build Animation Tool (Python)
    • JD Rig Select (Python)
    • Unreal Engine 5 – C++ Plugin – Realtime Camera Transform Data to JSON
    • Pipeline Tools Demo Reel (Python)
  • Artwork
  • Credits
  • About / Contact

Archives

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Animation Reel (Personal Work 2021-2022)

iAnimate WS4

Dragon Cycle Animation from Jonathan on Vimeo.

Dragon Cycle Animation

Advanced Pantomime Acting

Animation Breakdown

Fantasy Crowds Setup from Jonathan on Vimeo.

Fantasy Crowds Simulation (Maya, Houdini, After Effects & Unreal 4)

Stadium Crowd Simulation Setup (WIP) from Jonathan on Vimeo.

Stadium Crowd Simulation Setup (WIP)

Motion Capture and Unreal Engine

Jonathan DeLeon Demo Reel, Crowds and Animation from Jonathan on Vimeo.

Crowds Reel 2022 (Public) / Personal Work

Game Design 2018

Game Environment (UE4)

Final Broadcast from Kylie Gay on Vimeo.

Final Broadcast (VR Game)

Untitled Game (Spring 2019)

SCAD Winter Quarter 2017

Storyboarding Final (SCAD)

How to Knight

Crossbow Defender (VR Game)

Anatomy of an All Nighter (Promotional)

The Hacker (Short Film)

Mini Golf, Big Heart (Promotional)

The Catalyst (Promotional)

Five16 Film Festival Animation Opener

AWAKE (Short Film)

Too Helpful

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