The game’s main story revolves around The Player character and their quest to survive in a post-apocalyptic world. In the main quest, they must learn to live and travel in the solar system, and navigate different customs and languages in order to find more of the humans who escape the fallout. There is a sense of trying to communicate and find a basis of stability and culture while they explore the wide range of galactic worlds. In this short demo of the first level, The Player has awakened to this chaos inside of their workplace, an observatory science lab. Feeling the pressure of time and threat of death, The Player works with their robot in order to build a Transmitter to send out an S.O.S. signal. However, the response they get back is more than they were expecting.
(Description by Kylie Gay)
Platforms:
Virtual Reality platform
Tools And Technologies:
Unreal Engine, Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes:
UNREAL ENGINE, VR, SUBSTANCE PAINTER, AUTODESK MAYA 2018, ADOBE PHOTOSHOP CC 2018
Credits:
Jonathan DeLeon: Director, Programmer
Jorge Mayo: Producer, Editor
Brian Nathaniel: Level Design, Lighting
Same Grace: Modeling, Texturing
Prathamesh Sawant: Modeling, Concept Design
Coco Zhan: Modeling, Concept Design
Samnam Sterling: Modeling, Layout Design
Meghana Reddy: Environment Design, Concept Design
Kylie Gay: Story Development, Concept Design
Muhd Aiman: Texturing
Missy Griffis: Visual Effects, Modeling
Deya Muniz: Concept Design
Emily Erdos: Concept Design
Joshua DeLeon: Music Composition
Game Website:
https://www.facebook.com/groups/151064542221553/