Motion Capture and Unreal Engine

Bellwether – Episode 2 Trailer – A SCAD Student Partial Open Source Series This project was in fulfillment of the SCAD animation graduate program as my final thesis. If you’d like to learn more about the project or read the published thesis, the link can be found below. Here is the abstract for the thesis and the purpose of it …

Testing Out a New Horse Crowd Simulation (WIP)

I finished converting the rig and animations into Houdini as a crowd agent and wanted to test out the result. There’s still lots more work to bring this to completion, but it’s a fun start and a small progress update. Responsible for all Houdini Setup and Simulation Music by: Joshua DeLeon | Website: https://hismaestro.com/ Gorgeous George Rig by Dmitrii Kolpakov …

Crowds Reel 2022 (Public) / Personal Work

A demonstration of my work as a Crowds Artist. Responsible for the final Crowd simulations. This reel also includes some 3D Keyframe animation and Motion Capture cleanup. Title Card 1 – Gen:Lock Crowds – Houdini and Maya Animation 2 – Fantasy Crowds – Houdini Crowds and Unreal 4 3 – Stadium Crowds – Houdini Crowds 4 – Gen:Lock Crowds – …

Layout Reel

The layout and camera work of Jonathan DeLeon. Responsible for all camera work and scene layout. 1. Bellwether – Responsible for all Camera, 3D layout, and animation 2. Fantasy Crowds – Responsible for Camera, 3D layout (assets are kitbashed), and crowd sim. 3. Arch Viz – Responsible for all Camera and 3D Layout

Game Environment (UE4)

A game environment created in Unreal Engine. Showcases all original assets, modeled and textured by Jonathan DeLeon. The project spanned over 10 weeks.