SCAD assignment for Cartoony Animation. Pick a two poses and animate the transition between the two. Scene was rendered with Vray, animated with Maya, composited in After Effects, and 3D modeled with Blender. The rig used is the Malcom 2.0 rig.
Animation Breakdown
This was my final assignment for SCAD’s cartoony animation course. It’s a breakdown of the shot progression. (Top to bottom, left to right): Reference video, Blocking, Tween, Render. Audio from Parks and Rec. Rendered in Vray. Animated in Maya using the Malcom 2.0 rig.
Fantasy Crowds Simulation (Maya, Houdini, After Effects & Unreal 4)
The homecoming of warriors to a fantasy realm. Made with Houdini, Maya, Unreal Engine, and After Effects. Responsible for all Houdini Crowds Agent Setup and Simulation Rigs and Animations from Mixamo. Set kitbashed using Unreal Assets. Compositing work done in After Effects. Camera work done in Maya Music “Home II” by Dotan
Stadium Crowd Simulation Setup (WIP)
This is a demonstration of crowds work to fill up a soccer stadium, and to show how much life it can add to the story, even while not being the focus. Music is “Nonfiction” by Joshua DeLeon – hismaestro.com/ Responsible for all of the Crowds setup. Animations and Rigs from Mixamo.
Motion Capture and Unreal Engine
Bellwether – Episode 2 Trailer – A SCAD Student Partial Open Source Series This project was in fulfillment of the SCAD animation graduate program as my final thesis. If you’d like to learn more about the project or read the published thesis, the link can be found below. Here is the abstract for the thesis and the purpose of it …
Testing Out a New Horse Crowd Simulation (WIP)
I finished converting the rig and animations into Houdini as a crowd agent and wanted to test out the result. There’s still lots more work to bring this to completion, but it’s a fun start and a small progress update. Responsible for all Houdini Setup and Simulation Music by: Joshua DeLeon | Website: https://hismaestro.com/ Gorgeous George Rig by Dmitrii Kolpakov …
Crowds Reel 2022 (Public) / Personal Work
A demonstration of my work as a Crowds Artist. Responsible for the final Crowd simulations. This reel also includes some 3D Keyframe animation and Motion Capture cleanup. Title Card 1 – Gen:Lock Crowds – Houdini and Maya Animation 2 – Fantasy Crowds – Houdini Crowds and Unreal 4 3 – Stadium Crowds – Houdini Crowds 4 – Gen:Lock Crowds – …
Layout Reel
The layout and camera work of Jonathan DeLeon. Responsible for all camera work and scene layout. 1. Bellwether – Responsible for all Camera, 3D layout, and animation 2. Fantasy Crowds – Responsible for Camera, 3D layout (assets are kitbashed), and crowd sim. 3. Arch Viz – Responsible for all Camera and 3D Layout
Photo-realistic Watch WIP
Photo-realistic Watch WIP by jedeleon2 on Sketchfab

