Pipeline Tools Demo Reel (Python)

Pipeline Tools (Python): 1. Scene Assembly Tool : I was looking for a way to keep all of my rigs organized, and couldn’t find anything to fit my needs, so I created this tool to keep rigs and other assets organized. It will import/reference your selection and copy all textures to the project folder and make them a relative path. …

Game Combat Animation (Unreal Engine) WIP

A work in progress game animation. This was a part of iAnimate’s game workshop with Brett Pascal. This was taken into Unreal Engine for the final render and effects pass.

Fantasy Crowds Simulation (Maya, Houdini, After Effects & Unreal 4)

The homecoming of warriors to a fantasy realm. Made with Houdini, Maya, Unreal Engine, and After Effects. Responsible for all Houdini Crowds Agent Setup and Simulation Rigs and Animations from Mixamo. Set kitbashed using Unreal Assets. Compositing work done in After Effects. Camera work done in Maya Music “Home II” by Dotan

Motion Capture and Unreal Engine

Bellwether – Episode 2 Trailer – A SCAD Student Partial Open Source Series This project was in fulfillment of the SCAD animation graduate program as my final thesis. If you’d like to learn more about the project or read the published thesis, the link can be found below. Here is the abstract for the thesis and the purpose of it …