SCAD assignment for Cartoony Animation. Pick a two poses and animate the transition between the two. Scene was rendered with Vray, animated with Maya, composited in After Effects, and 3D modeled with Blender. The rig used is the Malcom 2.0 rig.
This was my final assignment for SCAD’s cartoony animation course. It’s a breakdown of the shot progression. (Top to bottom, left to right): Reference video, Blocking, Tween, Render. Audio from Parks and Rec. Rendered in Vray. Animated in Maya using the Malcom 2.0 rig.
The layout and camera work of Jonathan DeLeon. Responsible for all camera work and scene layout. 1. Bellwether – Responsible for all Camera, 3D layout, and animation 2. Fantasy Crowds – Responsible for Camera, 3D layout (assets are kitbashed), and crowd sim. 3. Arch Viz – Responsible for all Camera and 3D Layout
Photo-realistic Watch WIP by jedeleon2 on Sketchfab
Camera Model, Minolta Hi-Matic 7 SII by jedeleon2 on Sketchfab
A game environment created in Unreal Engine. Showcases all original assets, modeled and textured by Jonathan DeLeon. The project spanned over 10 weeks.
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