Pipeline Tools (Python): 1. Scene Assembly Tool : I was looking for a way to keep all of my rigs organized, and couldn’t find anything to fit my needs, so I created this tool to keep rigs and other assets organized. It will import/reference your selection and copy all textures to the project folder and make them a relative path. …
JD Rig Select (Python)
What does the script do? The script provides a user interface in Autodesk Maya for selecting, importing, and referencing rig files. The UI organizes these files into three categories (or tabs): Rigs, Props, and Environments. The user can browse and search for rig files within a selected directory and import them into the current Maya project, or reference them. How …
Game Combat Animation (Unreal Engine) WIP
A work in progress game animation. This was a part of iAnimate’s game workshop with Brett Pascal. This was taken into Unreal Engine for the final render and effects pass.
Advanced Pantomime Acting
SCAD assignment for Cartoony Animation. Pick a two poses and animate the transition between the two. Scene was rendered with Vray, animated with Maya, composited in After Effects, and 3D modeled with Blender. The rig used is the Malcom 2.0 rig.
Animation Breakdown
This was my final assignment for SCAD’s cartoony animation course. It’s a breakdown of the shot progression. (Top to bottom, left to right): Reference video, Blocking, Tween, Render. Audio from Parks and Rec. Rendered in Vray. Animated in Maya using the Malcom 2.0 rig.
Layout Reel
The layout and camera work of Jonathan DeLeon. Responsible for all camera work and scene layout. 1. Bellwether – Responsible for all Camera, 3D layout, and animation 2. Fantasy Crowds – Responsible for Camera, 3D layout (assets are kitbashed), and crowd sim. 3. Arch Viz – Responsible for all Camera and 3D Layout