Fantasy Crowds Simulation (Maya, Houdini, After Effects & Unreal 4)

The homecoming of warriors to a fantasy realm. Made with Houdini, Maya, Unreal Engine, and After Effects. Responsible for all Houdini Crowds Agent Setup and Simulation Rigs and Animations from Mixamo. Set kitbashed using Unreal Assets. Compositing work done in After Effects. Camera work done in Maya Music “Home II” by Dotan

Stadium Crowd Simulation Setup (WIP)

This is a demonstration of crowds work to fill up a soccer stadium, and to show how much life it can add to the story, even while not being the focus. Music is “Nonfiction” by Joshua DeLeon – hismaestro.com/ Responsible for all of the Crowds setup. Animations and Rigs from Mixamo.

Motion Capture and Unreal Engine

Bellwether – Episode 2 Trailer – A SCAD Student Partial Open Source Series This project was in fulfillment of the SCAD animation graduate program as my final thesis. If you’d like to learn more about the project or read the published thesis, the link can be found below. Here is the abstract for the thesis and the purpose of it …