Fantasy Crowds Simulation (Maya, Houdini, After Effects & Unreal 4)

The homecoming of warriors to a fantasy realm. Made with Houdini, Maya, Unreal Engine, and After Effects. Responsible for all Houdini Crowds Agent Setup and Simulation Rigs and Animations from Mixamo. Set kitbashed using Unreal Assets. Compositing work done in After Effects. Camera work done in Maya Music “Home II” by Dotan

Stadium Crowd Simulation Setup (WIP)

This is a demonstration of crowds work to fill up a soccer stadium, and to show how much life it can add to the story, even while not being the focus. Music is “Nonfiction” by Joshua DeLeon – Responsible for all of the Crowds setup. Animations and Rigs from Mixamo.

Testing Out a New Horse Crowd Simulation (WIP)

I finished converting the rig and animations into Houdini as a crowd agent and wanted to test out the result. There’s still lots more work to bring this to completion, but it’s a fun start and a small progress update. Responsible for all Houdini Setup and Simulation Music by: Joshua DeLeon | Website: Gorgeous George Rig by Dmitrii Kolpakov …

Crowds Reel 2022 (Public) / Personal Work

A demonstration of my work as a Crowds Artist. Responsible for the final Crowd simulations. This reel also includes some 3D Keyframe animation and Motion Capture cleanup. Title Card 1 – Gen:Lock Crowds – Houdini and Maya Animation 2 – Fantasy Crowds – Houdini Crowds and Unreal 4 3 – Stadium Crowds – Houdini Crowds 4 – Gen:Lock Crowds – …