Crowds for Film and TV

Jonathan De Leon
Crowds Shot Artist / Crowds Animator
+9 Years of Experience with Industry Leading Studios
Python and C++ coding skills | Houdini / Goleam Crowds Ready | Linux and Windows Pipelines
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Crowds Artist Demo Reel (DWA):
Featured Crowds Artist Work



Crowds Animator Demo Reel:
Featured Crowds Animator Work



Software Knowledge
Maya / Motion Builder
Both hand key and motion capture animation. Extra skills include hard-surface modeling and rigging.Unreal Engine
Real time workflows, setting up blueprints and Animation methods through state machines and sequencer.Houdini
Creating crowd simulations, crowd agent setup, promoting agents, animating cycles, and state machine creation.Shogun Motion Capture
Preparing, Directing, and Acting in a Motion Capture session.Python
Python programmer streamlining animation pipelines with automation scripts, reducing repetitive tasks to clicks.C++
Creating complex and efficient Game Dev and Virtual Production tools for Unreal Engine 5 with C++.Icons provided by respective software companies
Films, TV, and Games that Jonathan has worked on:
View the Credits tab to see more!