Crowds for Film and TV

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Jonathan De Leon
Crowds Shot Artist / Crowds Animator


+9 Years of Experience with Industry Leading Studios
Python and C++ coding skills   |   Houdini / Goleam Crowds Ready   |   Linux and Windows Pipelines

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Crowds Artist Demo Reel (DWA):

Featured Crowds Artist Work

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Crowds Animator Demo Reel:

Featured Crowds Animator Work

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Software Knowledge

Maya / Motion Builder

Both hand key and motion capture animation. Extra skills include hard-surface modeling and rigging.

Unreal Engine

Real time workflows, setting up blueprints and Animation methods through state machines and sequencer.

Houdini

Creating crowd simulations, crowd agent setup, promoting agents, animating cycles, and state machine creation.

Shogun Motion Capture

Preparing, Directing, and Acting in a Motion Capture session. 

Python

Python programmer streamlining animation pipelines with automation scripts, reducing repetitive tasks to clicks.

C++

Creating complex and efficient Game Dev and Virtual Production tools for Unreal Engine 5 with C++.

Icons provided by respective software companies

Films, TV, and Games that Jonathan has worked on:
View the Credits tab to see more!
Studio Experience
work from 2016-2024